
Softball · Season 1
Rules
What The Raptors has set, then how softball is played.
On this page: Softball · Slow pitch · Fastpitch
This league's rules
The settings this league's scores and standings are worked out with on this site. The league's own rule sheet may cover more; ask its officers.
- Standings
- Win percentage: wins divided by games played, with a tie counting as half a win. .500 is even.
- Game length
- A game is 7 innings, with extra innings when it is tied. A game halted before 5 innings are complete is suspended, not over.
- Time limit
- 60 minutes.
- Run rule
- The game ends early when a team leads by 20 runs after 3 innings, 15 after 4, 10 after 5.
- Forfeits
- A forfeit is recorded as 7-0, and those runs count in the run totals. When neither team can field a side, both take a loss.
- Ties in the standings
- Teams level on win percentage are separated by head-to-head, then head-to-head run differential (each game counts up to 10 runs), then run differential (each game counts up to 10 runs), then fewest runs allowed, then most runs scored, then a coin flip recorded by the league. Head-to-head counts only when the tied teams have all played each other equally.
How softball is played
A plain-language summary of the WBSC Official Rules of Softball for slow pitch (2026-2029) and fast pitch (2022-2025), written by LeagueBucket1,2. It is not an official rulebook: where they differ, the league's own rules and the governing body's current rulebook apply.
The short version
Score more runs than the other team.
- Three strikes is an out and four balls is a walk. Three outs end the half-inning.
- A fly ball caught in the air is an out, and runners must tag up before advancing.
- A runner forced to advance is out when a fielder with the ball touches the base ahead of them; otherwise the runner must be tagged.
- The pitch is always underhand. How fast, and how high, is the difference between the two games.
- Slow pitch: no bunting, no stealing. Fastpitch: both are part of the game.
- The batting order is fixed for the game.
1Field & EquipmentThe diamond, the ball and the bat.
1.1The field
The bases are 60 feet apart in fastpitch and 65 feet in adult slow pitch under WBSC rules; leagues use 60 to 70. The pitcher's plate is in the middle of the diamond at a distance set by the division. The foul lines are fair.
1.2Bats
Only bats carrying the approval mark of the body whose rules the league plays may be used. An altered or banned bat gets the batter called out and removed from the game.
1.3Double first base
Many leagues use a double base at first: the fielder uses the white half in fair ground and the batter-runner the coloured half in foul ground.
2Teams & LineupsWho plays and who bats.
2.1Batting order
Each team gives its batting order before the game and must follow it. A substitute bats in the place of the player they replace, and a starter who is taken out may re-enter once in their original place.
2.2Extra players
A team may bat one or two more players than it fields: an extra player in slow pitch, a designated player in fastpitch. Recreational leagues often bat everyone present.
3BattingCounts and automatic outs.
3.1Strikes and balls
A strike is a legal pitch in the strike zone that is not swung at, a swing and a miss, or a foul ball. A ball is a pitch outside the zone that is not swung at. Three strikes is an out and four balls is a walk.
3.2Fair and foul
A batted ball is fair if it settles or is touched in fair territory before first or third base, or first lands fair beyond them.
3.3Infield fly
With runners on first and second, or the bases loaded, and fewer than two out, a fair fly ball that an infielder can catch with ordinary effort is an automatic out for the batter. A line drive is not an infield fly.
4Base RunningAdvancing, tagging and avoiding collisions.
4.1Force outs and tag outs
A runner forced to advance is out when a fielder with the ball touches the base ahead of them. A runner who is not forced must be tagged with the ball, or the glove holding it, while off a base.
4.2Tagging up
On a caught fly ball a runner must be on their base when the ball is first touched before advancing.
4.3Avoiding collisions
A runner may not crash into a fielder who has the ball and is waiting to make a tag; the runner is out, and ejected if it was flagrant. A fielder without the ball may not block a base.
4.4Ball thrown out of play
When a throw goes out of play, runners are awarded two bases from where they were when the ball left the fielder's hand.
5The GameInnings, extra innings and umpires.
5.1A regulation game
A game is seven innings. The home team does not bat in the bottom of the seventh if it is already ahead, and a game called early counts once five innings are complete.
5.2Umpires
The umpire's judgment calls are final. Only a manager or captain may ask about how a rule was applied.
6League PlayWhat the league, not the rulebook, decides.
6.1Length of a league game
The league sets how many innings its games are and how many must be complete for a shortened game to count.
In this league: A game is 7 innings, with extra innings when it is tied. A game halted before 5 innings are complete is suspended, not over.
6.2Time limit
Leagues that share fields usually stop games on a clock; the league sets it.
In this league: 60 minutes.
6.3Run rule
Most recreational leagues end a game early when one team is far ahead after a set number of innings; the league sets the lead and the inning.
In this league: The game ends early when a team leads by 20 runs after 3 innings, 15 after 4, 10 after 5.
6.4Forfeits
A team that cannot field enough players forfeits. The league sets the score a forfeit is recorded as and what happens when neither team can play.
In this league: A forfeit is recorded as 7-0, and those runs count in the run totals. When neither team can field a side, both take a loss.
6.5Standings
The league decides how its standings are scored, most often by win percentage.
In this league: Win percentage: wins divided by games played, with a tie counting as half a win. .500 is even.
6.6Teams level in the standings
The league decides how teams level in the standings are separated, commonly the results between them and run differential.
In this league: Teams level on win percentage are separated by head-to-head, then head-to-head run differential (each game counts up to 10 runs), then run differential (each game counts up to 10 runs), then fewest runs allowed, then most runs scored, then a coin flip recorded by the league. Head-to-head counts only when the tied teams have all played each other equally.
Fouls and penalties at a glance
- Batting out of order
- A batter hits in the wrong place in the order. Penalty: The proper batter is out if the defence appeals in time.
- Illegal bat
- A bat that is banned or altered. Penalty: The batter is out and removed from the game.
- Crashing into a fielder
- A runner collides with a fielder holding the ball. Penalty: The runner is out and may be ejected.
Other ways the game is played
Formats some leagues and events use. They are not this league's rules unless it says so.
- Co-ed rules
- The league sets the number of each gender in the field, an alternating batting order, and often a rule about walks to men. Used by: Mixed adult leagues.
- One-and-one count
- Every batter starts with one ball and one strike. Used by: Leagues on a clock.
- USA Softball and USSSA rules
- The same game with different numbers in places: USA Softball's slow-pitch arc is 6 to 10 feet, and bat marks and home run limits differ by body. Used by: Most US leagues.
- Senior softball
- A commitment line and a separate scoring plate at home, and free use of courtesy runners. Used by: Over-50 leagues.
- Modified pitch
- Fastpitch rules with the windmill motion not allowed, so pitches are quicker than slow pitch and slower than fastpitch. Used by: Leagues between the two games.
Words used in the game
- Courtesy runner:
- A player who runs the bases in place of another.
- Force out:
- An out made at the base a runner has to run to.
- Infield fly:
- A pop-up in the infield that is an automatic out with runners on first and second and fewer than two out.
- Re-entry:
- A starter returning to the game once, in their own place in the order.
- Run ahead rule:
- The game ending early when one team is far in front.
Questions that come up
- Is our league slow pitch or fastpitch?
- This page describes both. Your league's officers can tell you which it plays; the pitching tells you too.
- Do I have to slide?
- You have to avoid crashing into a fielder who has the ball. Sliding or giving yourself up both do that.
- Can a starter come back into the game?
- Once, in their original place in the batting order.
- Is the foul line fair?
- Yes.
Slow pitch
A plain-language summary of the WBSC Official Rules of Softball, Slow Pitch, 2026-2029, written by LeagueBucket1. It is not an official rulebook: where they differ, the league's own rules and the governing body's current rulebook apply.
The short version
Score more runs than the other team.
- The pitch must travel in an arc: at least 6 feet high and no more than 12 under WBSC rules (10 under USA Softball's).
- A foul ball with two strikes is strike three.
- No bunting.
- No stealing and no leading off: runners stay until the ball is hit.
- Ten fielders, the tenth usually a fourth outfielder.
1PitchingThe slow-pitch delivery.
1.1The arc
The ball is pitched underhand at moderate speed with a visible arc that rises at least 6 feet from the ground and no more than 12. USA Softball's rule caps it at 10 feet; the league's rule set decides.
1.2Illegal pitch
A pitch outside the arc limits, or delivered illegally, is a ball unless the batter swings at it.
1.3Pitching distance
The pitcher's plate is 50 feet from home plate in adult slow pitch.
1.4The strike zone
The strike zone is the space over home plate between the batter's back shoulder and knees in their natural stance. Many leagues use a strike mat behind the plate in its place.
2BattingWhat a slow-pitch batter may not do.
2.1No bunting
Bunting is not allowed; the batter is out.
2.2Foul ball with two strikes
A foul ball always counts as a strike, the third one included, so a foul with two strikes is an out. Leagues that start on a one-and-one count often allow one extra foul.
2.3Home run limits
Many leagues cap the home runs over the fence a team may hit in a game. What happens after the cap is the league's rule.
3Base RunningStaying put.
3.1No stealing or leading off
Stealing is not allowed: a runner may not try to advance on a pitch that is not hit, and must stay on the base until the ball is hit or reaches the plate.
4Teams & the GameNumbers and the run ahead rule.
4.1Ten fielders
A team fields ten players and may bat an eleventh as an extra player, or twelve in co-ed.
4.2Run ahead rule
Under WBSC rules a game ends when a team leads by 20 runs after four innings or 15 after five. Leagues set their own.
Fouls and penalties at a glance
- Illegal pitch
- A pitch too flat, too high or delivered illegally. Penalty: A ball, unless the batter swings.
- Bunt
- The batter bunts the ball. Penalty: The batter is out.
- Leaving early
- A runner is off the base before the ball is hit. Penalty: The runner is out.
Other ways the game is played
Formats some leagues and events use. They are not this league's rules unless it says so.
- One-pitch softball
- Each batter gets one pitch: a hit, a walk or an out. Used by: Tournaments and short slots.
- Six-to-ten-foot arc
- The pitch may rise no higher than 10 feet. Used by: USA Softball leagues.
Words used in the game
- Arc:
- The height a slow-pitch delivery must reach.
- Strike mat:
- A mat behind home plate that makes a strike of any legal pitch landing on it.
Questions that come up
- How high does the pitch have to go?
- At least 6 feet, and no more than 12 under WBSC rules or 10 under USA Softball's.
- Is a foul ball with two strikes an out?
- Yes, unless your league gives a courtesy foul.
- Can I steal?
- No.
Fastpitch
A plain-language summary of the WBSC Official Rules of Softball, Fast Pitch, 2022-2025, written by LeagueBucket2. It is not an official rulebook: where they differ, the league's own rules and the governing body's current rulebook apply.
The short version
Score more runs than the other team.
- The pitch is underhand at full speed, usually with a windmill motion.
- Runners may steal, but may not leave the base until the pitch is released.
- Bunting is allowed.
- If the catcher drops strike three, the batter may run unless first base is occupied with fewer than two out.
- Nine fielders, with a designated player allowed to bat for one of them.
1PitchingThe fastpitch delivery.
1.1The delivery
The pitch is delivered underhand, with the hand below the hip, in a windmill or slingshot motion. In a windmill the arm may pass the hip twice.
1.2On the pitcher's plate
The pitcher starts with both feet within the width of the pitcher's plate and may not throw or fake to a base while in contact with it.
1.3Pitching distance
The pitcher's plate is 43 feet from home plate in the women's game and 46 feet in the men's; younger divisions pitch from closer.
1.4Illegal pitch
An illegal pitch is a ball on the batter, and runners advance one base.
2BattingWhat changes at the plate.
2.1Bunting
A bunt, the ball met with the bat and tapped softly into play, is legal. A bunt that goes foul with two strikes is strike three.
2.2Dropped third strike
If the catcher does not catch strike three, the batter may run to first unless first base is occupied with fewer than two out.
2.3Foul with two strikes
A foul ball with two strikes is not an out, unless it was a bunt.
3Base RunningStealing and when a runner may go.
3.1Stealing
A runner may steal, but may not leave the base before the pitch is released. Leaving early is an out.
4Teams & the GameNumbers, tiebreakers and the run ahead rule.
4.1Nine fielders and the designated player
A team fields nine players. A designated player may bat for one of them, which puts ten names in the line-up.
4.2Tiebreaker inning
From the eighth inning each half-inning starts with a runner on second base: the player due to bat ninth in that half-inning.
4.3Run ahead rule
Under WBSC rules a game ends when a team leads by 15 runs after three innings, 10 after four or 7 after five. Leagues set their own.
Fouls and penalties at a glance
- Illegal pitch
- A pitch delivered against the pitching rules. Penalty: A ball on the batter and one base for each runner.
- Leaving early
- A runner leaves the base before the pitch is released. Penalty: The runner is out.
Other ways the game is played
Formats some leagues and events use. They are not this league's rules unless it says so.
- No stealing in younger divisions
- Runners may not steal, or may steal only some bases, until an age the league sets. Used by: Youth leagues.
- School and college rules
- The same game with their own pitching, substitution and equipment rules. Used by: NFHS and NCAA play.
Words used in the game
- Designated player:
- A player who bats for one of the nine fielders.
- Windmill:
- The full-circle arm motion of a fastpitch delivery.
Questions that come up
- When can a runner leave the base?
- When the ball leaves the pitcher's hand.
- Is a foul with two strikes an out?
- Only if it was a bunt.