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Football · Season 1

Rules

What Test Test 1 2 3 has set, then how football is played.

On this page: Football · Flag football, five a side

This league's rules

The settings this league's scores and standings are worked out with on this site. The league's own rule sheet may cover more; ask its officers.

Standings
3 points for a win, 1 point for a draw, 0 points for a loss.
Ties in the standings
Teams level on points are separated by most wins, then head-to-head, then point differential, then most points scored, then a coin flip recorded by the league. Head-to-head counts only when the tied teams have all played each other equally.

How football is played

A plain-language summary of the NFL's Official Playing Rules, 2026, written by LeagueBucket1. It is not an official rulebook: where they differ, the league's own rules and the governing body's current rulebook apply.

The short version

Score more points than the other team.

  1. The offence has four downs to gain ten yards. Make it and the count starts again; fail and the other team gets the ball.
  2. A touchdown is 6 points, a field goal 3, a safety 2, and the try after a touchdown 1 or 2.
  3. A play ends when the ball-carrier is tackled or goes out of bounds, or a pass hits the ground.
  4. Only one forward pass a play, thrown from behind the line of scrimmage.
  5. Nobody may move across the line before the snap.
  6. Blocking is with the body and open hands; grabbing and holding a player who does not have the ball is a foul.
1Field & EquipmentThe field and the gear.

1.1The field

The field is 100 yards long between the goal lines and 160 feet wide, with a 10-yard end zone at each end and goal posts on each end line. Yard lines cross the field every five yards.

1.2Protective equipment

Every player wears a helmet with a face mask, shoulder pads, leg protection and a mouth guard. A league's own rules say what else is compulsory.

2Teams & FormationsPlayers on the field and how they line up.

2.1Eleven on the field

Each team has eleven players on the field. Substitutions are unlimited between plays.

2.2The offensive formation

At the snap the offence needs seven players on the line of scrimmage. Only the players on the two ends of the line and those in the backfield may catch a forward pass.

2.3Set and motion

Offensive players must be set for a full second before the snap. One back may then be in motion, as long as they are not moving toward the line.

3TimingQuarters, the clock and overtime.

3.1Quarters

A game is four quarters with a half-time break. The quarters are 15 minutes in the NFL and college and 12 in high school; leagues with shorter slots set their own.

3.2When the clock stops

The clock stops for an incomplete pass, a ball-carrier going out of bounds, a score, a change of possession, a penalty and a time-out. The offence has 40 seconds from the end of one play to snap the next.

3.3Overtime

Rule sets differ. The NFL plays an extra period in which each team gets a possession; college and high school give each team the ball in turn from a fixed yard line. Leagues may also let regular-season ties stand.

4Downs & Moving the BallThe heart of the game.

4.1Four downs for ten yards

A series is four downs in which the offence must reach the line to gain, ten yards ahead of where the series started. Reaching it earns a new series; failing gives the ball to the other team at that spot.

4.2The snap and the line of scrimmage

Each down starts with the centre snapping the ball. No player may be across the line of scrimmage when it is snapped.

4.3When the play is over

The ball is dead when the runner is down by contact, goes out of bounds or is stopped; when a forward pass is incomplete; or when a score is made.

4.4Fumbles

A ball that a player loses hold of is live, and either team may recover it and run with it.

5PassingForward passes and catches.

5.1One forward pass

The offence may throw one forward pass a down, from behind the line of scrimmage. Backward passes are not limited.

5.2A catch

A pass is caught when a player in bounds controls the ball before it touches the ground and comes down in bounds. The NFL requires both feet in bounds; college and high school require one.

5.3Pass interference

Once a pass is in the air, a player may not push, hold or cut off an opponent to keep them from the ball. Interference by the defence gives the offence a first down, at the spot of the foul in the NFL and 15 yards on in college and high school.

5.4Intentional grounding

A passer under pressure may not throw the ball away to no receiver to avoid being tackled for a loss.

6KickingKick-offs, punts and field goals.

6.1Kick-offs

Each half, and play after every score, starts with a kick-off. The receiving team may run it back, or down it in its own end zone for a touchback.

6.2Punts

On fourth down the offence may punt the ball away to move the other team back.

6.3Fair catch

A returner who signals with an arm above the head may catch a kick without being hit, and may not then run with it.

7ScoringWhat each score is worth.

7.1Points

A touchdown is 6 points, a field goal 3 and a safety 2. After a touchdown the scoring team tries for 1 point by kicking or 2 by running or passing the ball into the end zone.

7.2Touchdown

A touchdown is scored when the ball, in a player's possession, is on, above or behind the other team's goal line, or is caught in the end zone.

7.3Safety

A safety is scored when a team is downed with the ball, or fouls, behind its own goal line after putting the ball there itself.

8Fouls & PenaltiesThe common ones.

8.1Before the snap

A false start by the offence, and encroachment or offside by the defence, cost five yards.

8.2Holding and illegal blocks

A blocker may not grab, hook or tackle an opponent. Offensive holding costs ten yards; a block in the back or below the waist in the open field is also a foul.

8.3Personal fouls

Hits on a defenceless player, hits with the crown of the helmet, grabbing the face mask, roughing the passer or the kicker, and late hits cost 15 yards, and the worst of them an ejection.

8.4How penalties are marked

The team fouled may accept the penalty, with the yards marked off and the down usually replayed, or decline it and take the result of the play.

8.5Unsportsmanlike conduct

Taunting, abusive language and fighting are 15-yard fouls, and two of them put a player out of the game.

9League PlayWhat the league, not the rulebook, decides.

9.1Standings

The rulebook decides a match; the league decides what a result is worth in its standings.

In this league: 3 points for a win, 1 point for a draw, 0 points for a loss.

9.2Teams level in the standings

The league also decides how teams level in the standings are separated.

In this league: Teams level on points are separated by most wins, then head-to-head, then point differential, then most points scored, then a coin flip recorded by the league. Head-to-head counts only when the tied teams have all played each other equally.

Fouls and penalties at a glance
False start
An offensive player moves before the snap. Penalty: 5 yards.
Offside or encroachment
A defender is across the line at the snap. Penalty: 5 yards.
Offensive holding
A blocker grabs or hooks a defender. Penalty: 10 yards.
Defensive pass interference
A defender illegally hinders a receiver. Penalty: First down at the spot (NFL), or 15 yards (college, high school).
Personal foul
Dangerous or late contact. Penalty: 15 yards, and ejection for the worst.
Unsportsmanlike conduct
Taunting, abuse or fighting. Penalty: 15 yards; ejection on the second.
Other ways the game is played

Formats some leagues and events use. They are not this league's rules unless it says so.

High school rules (NFHS)
Twelve-minute quarters, one foot in bounds for a catch, pass interference 15 yards, and overtime from the 10-yard line. Used by: High school and many adult amateur leagues.
College rules (NCAA)
One foot in bounds for a catch, the clock rules of the college game, targeting ejections, and overtime from the 25-yard line. Used by: College and some adult leagues.
Eight-, nine- and six-man football
Fewer players on a narrower or shorter field, with the same downs and scoring. Used by: Small schools and small rosters.
Touch football
A one- or two-hand touch ends the play in place of a tackle. Used by: Non-contact leagues without flags.
Flag football
A flag pulled from the ball-carrier's belt ends the play; five a side is described in full below. Used by: Non-contact leagues.
Running clock
The clock runs without stopping once a team leads by a set margin. Used by: Amateur leagues.
Words used in the game
Down:
One play. The offence gets four to gain ten yards.
End zone:
The ten yards beyond each goal line where touchdowns are scored.
Line of scrimmage:
The line across the field where the ball sits before a play.
Line to gain:
The spot ten yards ahead that earns a new set of downs.
Safety:
Two points for the defence when the offence is downed in its own end zone.
Snap:
The centre handing or passing the ball back to start a play.
Touchback:
A kick downed in the end zone, brought out to a set yard line.
Questions that come up
How many feet in bounds for a catch?
Two in the NFL, one in college and high school. Your league plays one of those rule sets.
Can the defence pick up a fumble and score?
Yes. A fumble is a live ball for either team.
What is the difference between offside and a false start?
A false start is the offence moving early; offside is a defender across the line at the snap. Both are five yards.
Can we decline a penalty?
Yes. The team that was fouled chooses between the penalty and the result of the play.
Is there overtime?
The rulebooks have it and each does it differently. Your league decides whether regular-season ties stand.

Flag football, five a side

A plain-language summary of the NFL FLAG Official Playing Rules, revised March 2025, written by LeagueBucket2. It is not an official rulebook: where they differ, the league's own rules and the governing body's current rulebook apply.

The short version

Score more points than the other team by getting the ball into its end zone.

  1. The play is dead when the ball-carrier's flag is pulled or falls out, or the ball touches the ground.
  2. No blocking, screening or tackling at any time.
  3. The quarterback cannot run the ball across the line of scrimmage, and has seven seconds to throw.
  4. A team gets four downs to cross midfield, then three more to score.
  5. A defender who rushes the quarterback must start seven yards back from the line of scrimmage.
  6. You may not guard your flags with a hand, arm or the ball, and you may not dive or hurdle with the ball.
1Field & EquipmentThe field, its zones and what players wear.

1.1The field

The field is 25 yards wide and 64 or 70 yards long including the end zones, with a midfield line that is the line to gain. Stepping on a boundary line is out of bounds.

1.2No-run zones

The five yards before midfield and the five yards before the goal line are no-run zones. A play that starts inside one must be a forward pass across the line of scrimmage.

1.3Equipment

Every player wears a flag belt with flags on the hips and a mouth guard. Shirts are tucked in, flags may not match the shorts, and jewellery, hats and exposed metal are not allowed.

2Game Flow & TimingPossession, downs and the clock.

2.1Starting the game

A coin toss gives the winner the choice of offence or defence and the loser the choice of direction. There are no kick-offs: the offence starts at its own 5-yard line.

2.2Downs

The offence has four downs to cross midfield, then three downs to score. If it fails, the other team takes over at its own 5-yard line, or at the spot of the ball if a team went for it on fourth down short of midfield.

2.3Punt or play

There is no kicked punt. On fourth down short of midfield the offence declares 'punt', which hands the ball over at the other team's 5-yard line, or 'play'.

2.4The clock

Games are two halves on a running clock that stops for half-time, injuries and time-outs. Each team has one time-out a half, and the offence has 40 seconds to snap once the ball is spotted.

2.5Mercy rule

In NFL FLAG regular-season play the game ends when a team leads by 35 points.

3ScoringWhat each score is worth.

3.1Touchdown and extra point

A touchdown is 6 points. The scoring team then tries for 1 point from the 5-yard line, which must be a pass, or 2 points from the 10-yard line by run or pass.

3.2Safety

A safety is 2 points to the defence, scored when the ball-carrier is down in their own end zone.

3.3Interceptions

An intercepted pass may be run back. Returned for a score on a normal down it is 6 points; returned on an extra-point try it is 2.

4Running & PassingWhat the offence may and may not do.

4.1When the play is dead

The play ends when the ball-carrier's flag is pulled or falls out, they step out of bounds, a knee or arm touches the ground, the ball hits the ground, or a score is made. The ball is spotted where it was when the flag was pulled.

4.2No fumbles

A ball that hits the ground is dead where it landed, so there are no fumble recoveries.

4.3The quarterback cannot run

The player who takes the snap may not run the ball across the line of scrimmage. Hand-offs, pitches and laterals are allowed only behind the line, and whoever receives one may run or pass.

4.4Seven-second pass clock

The quarterback has seven seconds to throw. If they do not, the play is dead, the down counts and the ball goes back to the line of scrimmage. The clock no longer applies once the ball is handed off or pitched.

4.5One forward pass

One forward pass is allowed each play, thrown from behind the line of scrimmage and travelling beyond it. There is no intentional grounding.

4.6Who can catch

Every player is eligible to catch a pass. A receiver needs one foot in bounds with control of the ball.

4.7No diving or hurdling

A ball-carrier may not dive, jump or hurdle to gain ground; the ball is spotted where they left their feet. A player may dive to catch a pass or pull a flag.

5Defence & RushingPulling flags and rushing the passer.

5.1Rushing the passer

A defender who rushes the quarterback must start at least seven yards from the line of scrimmage when the ball is snapped. Once the ball is handed off or pitched, any defender may cross the line.

5.2Pulling flags

A defender stops the ball-carrier by pulling a flag, not by holding, pushing or tackling. A defender may not pull the flag of a player who does not have the ball.

6Fouls & ConductContact, flag guarding and behaviour.

6.1No blocking or contact

Blocking and screening are not allowed at any time, and team-mates near the ball-carrier must stop moving once the ball crosses the line of scrimmage. Deliberate contact by either side is a penalty.

6.2Flag guarding

A ball-carrier may not keep a defender from their flags by stiff-arming, dropping a hand, arm, shoulder or the head, or covering the flags with the ball or a shirt.

6.3How penalties are marked

Most penalties are five yards from the line of scrimmage: offensive fouls also cost the down, and defensive fouls give an automatic first down. Roughness and unsportsmanlike conduct are ten.

Fouls and penalties at a glance
Flag guarding
The ball-carrier shields their flags. Penalty: 5 yards from the spot and loss of down.
Illegal rush
A rusher starts inside seven yards. Penalty: 5 yards and an automatic first down.
Blocking or screening
An offensive player gets in a defender's way. Penalty: 5 yards and loss of down.
Holding or illegal contact
A defender grabs the ball-carrier. Penalty: 5 yards from the spot and an automatic first down.
Diving or hurdling
The ball-carrier leaves their feet to gain ground. Penalty: The ball is dead at that spot.
Other ways the game is played

Formats some leagues and events use. They are not this league's rules unless it says so.

Seven- and eight-a-side flag
More players, a longer field with first downs every 20 yards, limited screen blocking with hands behind the back, and often a quarterback who may run. Used by: Many adult and college intramural leagues.
Four-a-side
A narrower field and usually no rush restriction. Used by: Adult leagues short on players.
Co-ed rules
The league sets how many women are on the field and, in many leagues, that a woman must be involved in a play every so many downs. Used by: Mixed adult leagues.
Quarterback may run when rushed
The quarterback may cross the line of scrimmage once a defender has rushed. Used by: Many adult leagues.
Words used in the game
Flag guarding:
Shielding your flags from a defender.
No-run zone:
The five yards before midfield and before the goal line, where the play must be a pass.
Pass clock:
The seven seconds the quarterback has to throw.
Rush line:
The line seven yards from the line of scrimmage that a rusher starts behind.
Questions that come up
My flag fell off on its own. Am I down?
Yes. The play is dead where your flag came out.
Can the quarterback run?
Not across the line of scrimmage under NFL FLAG rules. Many adult leagues allow it once the defence rushes; check your league's rules.
Is there blocking?
No. Not even standing in a defender's way.
What happens on a fumble?
The ball is dead where it hits the ground and the offence keeps it there.
Can I spin?
Yes, as long as you do not leave your feet to dive or hurdle and do not guard your flags.