
Basketball · Season 1Season has finished
Rules
What B County Basketball League has set, then how basketball is played.
This league's rules
The settings this league's scores and standings are worked out with on this site. The league's own rule sheet may cover more; ask its officers.
- Standings
- 3 points for a win, 1 point for a draw, 0 points for a loss.
- Ties in the standings
- Teams level on points are separated by most wins, then head-to-head, then point differential, then most points scored, then a coin flip recorded by the league. Head-to-head counts only when the tied teams have all played each other equally.
How basketball is played
A plain-language summary of the game US recreational leagues play, which follows high school (NFHS) basketball rules, written by LeagueBucket. It is not an official rulebook: where they differ, the league's own rules and the governing body's current rulebook apply.
The short version
Score more points than the other team.
- A basket is worth 2 points, or 3 from beyond the three-point line. A free throw is worth 1.
- You must dribble to move with the ball: taking steps without dribbling is travelling.
- Once you stop your dribble you cannot start again, and you cannot dribble with two hands.
- Illegal contact is a foul. Too many personal fouls and you are out of the game.
- A player with the ball has five seconds to pass it in from out of bounds.
- An attacking player may not stay in the lane under the basket for more than three seconds.
1Court & EquipmentThe court and its lines.
1.1The court
The court has a basket 10 feet high at each end, a free-throw line 15 feet from the backboard, a lane under each basket and a three-point arc. The boundary lines are out of bounds.
1.2Out of bounds
The ball is out when it touches the floor, a person or an object on or outside the boundary line. It is awarded to the team that did not touch it last.
2Teams & SubstitutionsPlayers and changes.
2.1Five on the court
Each team has five players on the court. Leagues set the fewest a team may start and finish with.
2.2Substitutions
A substitute comes in when the ball is dead and the official waves them on. There is no limit on substitutions.
3TimingGame length, time-outs and overtime.
3.1Periods
High school games are four quarters of eight minutes. Recreational leagues commonly play two halves on a running clock that stops only late in the game.
3.2Time-outs
Each team has a set number of time-outs, which may be called only by the team with the ball or when the ball is dead.
3.3Overtime
A game tied at the end of regulation goes to an extra period, repeated until there is a winner, unless the league lets ties stand.
4Starting & Restarting PlayThe jump ball and throw-ins.
4.1Jump ball and alternating possession
The game starts with a jump ball at centre. After that, held balls and other jump-ball situations go to the teams in turn, shown by a possession arrow.
4.2Throw-ins
After a made basket, a violation or a foul that is not shot, the ball is passed in from out of bounds. The thrower has five seconds and may not step onto the court before releasing it.
5ScoringPoints and free throws.
5.1Points
A field goal is worth two points, or three when the shooter's feet are behind the three-point line. A free throw is worth one.
5.2Free throws
A player fouled while shooting gets two free throws, or three if it was a three-point attempt, and one if the shot went in. Players along the lane may not enter it until the ball is released.
6ViolationsMistakes that turn the ball over.
6.1Travelling
A player holding the ball may pivot on one foot but may not lift and replace that foot, or take more than the allowed steps on a catch, without dribbling.
6.2Double dribble and carrying
A player may not dribble with both hands at once, start a new dribble after ending one, or let the ball come to rest in the hand during a dribble.
6.3Three seconds in the lane
A player whose team has the ball in its front court may not stay in the lane for more than three seconds.
6.4Ten seconds and over-and-back
A team has ten seconds to bring the ball across the centre line, and once across may not take it back into the back court.
6.5Five-second counts
A player has five seconds to inbound the ball, and a closely guarded player holding or dribbling the ball in the front court may be called for holding it too long.
6.6Goaltending and basket interference
A defender may not touch a shot on its way down toward the basket, and no player may touch the ball while it is on the rim or in the cylinder above it.
6.7Kicking the ball
Deliberately kicking the ball or striking it with a fist is a violation.
7FoulsIllegal contact and what it costs.
7.1Personal fouls
A personal foul is illegal contact: holding, pushing, hitting, tripping, blocking a moving player without position, or charging into a defender who has it. A player is disqualified on their fifth personal foul in a high-school-rules game; leagues with longer games allow six.
7.2Team fouls and the bonus
Team fouls are counted each period or half. Once a team passes the limit, the other team shoots free throws on every further foul, shooting or not.
7.3Offensive fouls and screens
A screen must be set standing still, with room for the defender to avoid it. A foul by the team with the ball gives the ball to the other team with no free throws.
7.4Technical fouls
Unsporting behaviour, such as arguing, taunting or hanging on the rim, is a technical foul: free throws and the ball for the other team. Two technicals and the player is ejected.
7.5Intentional and flagrant fouls
A foul that is deliberate, excessive or not a play on the ball brings free throws and the ball; a flagrant foul also ejects the player.
8Officials & ConductCalls and behaviour.
8.1Officials
The officials' judgment is final. A captain may ask politely for an explanation of a rule.
8.2Leagues without officials
In pick-up style leagues the player fouled calls it, the ball is taken out of bounds in place of free throws, and disputed calls are replayed.
9League PlayWhat the league, not the rulebook, decides.
9.1Standings
The rulebook decides a match; the league decides what a result is worth in its standings.
In this league: 3 points for a win, 1 point for a draw, 0 points for a loss.
9.2Teams level in the standings
The league also decides how teams level in the standings are separated.
In this league: Teams level on points are separated by most wins, then head-to-head, then point differential, then most points scored, then a coin flip recorded by the league. Head-to-head counts only when the tied teams have all played each other equally.
Fouls and penalties at a glance
- Travelling
- Moving the pivot foot or taking extra steps without dribbling. Penalty: The other team's ball.
- Double dribble
- Dribbling again after stopping, or with two hands. Penalty: The other team's ball.
- Three seconds
- An attacker stays in the lane too long. Penalty: The other team's ball.
- Personal foul
- Illegal contact with an opponent. Penalty: The ball out of bounds, or free throws when shooting or in the bonus.
- Technical foul
- Unsporting behaviour. Penalty: Free throws and the ball; ejection on the second.
- Flagrant foul
- Violent or excessive contact. Penalty: Free throws, the ball and ejection.
Other ways the game is played
Formats some leagues and events use. They are not this league's rules unless it says so.
- Shot clock
- The team with the ball must shoot within a set time, 24, 30 or 35 seconds depending on the rule set. Used by: College, professional and some school and adult leagues.
- 3x3
- Three a side on one basket, baskets worth 1 and 2, first to 21 or the lead after 10 minutes, with a 12-second shot clock. Used by: Half-court leagues.
- Running clock
- The clock stops only for time-outs and in the last minute or two of the game. Used by: Most adult leagues.
- Mercy rule
- The clock runs without stopping, or the game ends, once a team leads by a set margin. Used by: Leagues with mismatched teams.
- Six fouls to foul out
- A player is disqualified on the sixth personal foul. Used by: Leagues playing longer, pro-style games.
- Co-ed rules
- The league sets how many of each gender are on the court and, in some leagues, awards an extra point for baskets by women. Used by: Mixed adult leagues.
Words used in the game
- Bonus:
- Free throws awarded on every foul once a team has too many team fouls.
- Charge:
- An offensive foul for running into a defender who has position.
- Lane:
- The painted area under the basket, also called the key.
- Pivot:
- Turning on one foot that stays on the floor while holding the ball.
- Screen:
- Standing in a defender's path to free a team-mate.
- Technical foul:
- A foul for behaviour, not contact.
- Violation:
- A rule break that is not a foul and turns the ball over.
Questions that come up
- How many fouls before I foul out?
- Five under high school rules. Your league may play six.
- Is it a charge or a block?
- A charge if the defender was set in position before the contact; a block if they were still moving into the path.
- Can I move after I pick up my dribble?
- You may pivot on one foot, or pass or shoot. You may not dribble again.
- What is the bonus?
- Once the other team has too many team fouls in the period, you shoot free throws on every foul, even when you were not shooting.
- Does a tied game go to overtime?
- Under the rulebook, yes. Some leagues let regular-season ties stand.